>>> to the directory where the command 'vector.sh' is given, >>> the user may specify >>> * title >>> * font >>> * zooming >>> * vector spec.s (size, distance, curly/regular vectors) >>> * plot size limits >>> for geographical maps: >>> * names of longitude & latitude variables >>> * map projection >>> * coastline detail level >>> (look up, or copy, this file to edit your own 'userdef' file). >>> >>> >>> Examples: >>> ========= >>> >>> vector.sh 4dmap hydrography.nc u v 1 10 >>> will produce vectors on a lon-lat grid w/ a map, for >>> the first node in the third dimension (usually the top >>> vertical level) and the tenth node in the fourth >>> dimension (usually time step no. 10), based on >>> variables 'u' and 'v' on the file 'hydrography.nc' >>> vector.sh 3d surface.nc u-vel v-vel -1 >>> will produce vectors on a x-y grid of the first node >>> in the third dimension, based on variables 'u-vel' and >>> 'v-vel' on the file 'surface.nc'; and the ncl-script >>> will be retained >>> vector.sh 2dmap topography.nc ubaro vbaro a >>> will produce vectors on a lon-lat grid w/ a map, >>> based on variables 'ubaro' and vbaro' on the file >>> 'topography.nc'; and the ncl-script will be retained >>> >>> >>> Terminating.